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Consider equipping your troops with abilities that can break or pass through these protections. Without special abilities or powerful attacks, they will be a challenge during battles. Some units have armor that protects their health from damage. It’s up to you to choose the best time to invoke these powerful techniques by protecting your ally or incapacitating the opponent during this time. But your most powerful abilities, such as transforming your Maggotkin of Nurgle hero into a giant and devastating Great Unclean One takes several turns, costs a significant amount of power, and leaves the unit vulnerable during the incantation. The Stormcast Eternals, Nighthaunt, and Maggotkin armies are fantastic to play in all meanings of the word. The Lord Celestant can summon a powerful Stardrake to the field, and strafe a row of enemies, and Endless Spells like the Purple Sun are both gorgeous to look at and explosive to field. The most powerful attacks are as spectacular to field as they are in strength These are all choices that will affect the outcome of each fight.
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Do you field early troops to let you capture wellsprings that raise your power and aether resources, or do you commit your hero to an assault taking advantage of their abilities. Power lets you field units and Divine Acts, but unspent power converts to Aethyr which lets you use magical abilities with your fielded troops. Sometimes a simple skill swap is enough to make the difference between victory and defeat. Battle after battle, you will learn about the enemy’s weaknesses and equip your units for the dangers that await you. Heavily modified units do cost more to field, so sometimes it can be worth keeping a slot empty in order to field them earlier. Ranged units like Castigators and Chainghasts can be modified to penetrate armour, increase damage, or set fire to their targets.
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Experiment with different troop synergies, wargear, and skills